Syllabus & Course Work

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12th Grade Art and Technology

Instructor: Margaret Noble
Email: mnoble@hightechhigh.org
Lab Hours/Support: Tuesdays & Thursdays, 3:30-4:30 PM
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COURSE OVERVIEW

We will be designing and hacking computer code to make art with the programming
language called, Processing. Along the way, you will create many illustrations, interactive
programs and a major interdisciplinary final project.

LEARNING OUTCOMES

- To explore and manipulate progressive technologies through coding/programming.

- To refine our creative skills through design and artistic expression.

- To produce professional, college level projects that demonstrate advanced thinking
and successfully communicate meaningful ideas.

- To understand the value of perseverance, patience and problem solving.

BEHAVIORAL EXPECTATIONS:

– Arrive to class prepared, on time and ready to commit yourself fully to course work.

– Do not bring food or drinks into this classroom (except for screw-top water bottles).

– Respectfully make the choice to come to class in dress code. It’s easy.

– Put your best foot forward. Be polite, kind, a good listener and a thoughtful
communicator.

MATERIALS/THINGS THAT HELP

– Notebook with lined or graph paper and writing utensils.

– Flash drive.

– Access to a computer outside of school with Processing installed on it. Processing is
free and works on Macs, PC and Linux.

– Patience and a professional attitude.

RESOURCES

You will have available to you a variety of resources to support your studies in programming
and art. This includes direct instruction, internet tutorials, the Processing forum,
instructional videos and printed texts. Some highlighted texts include:

CODE: The Hidden Language of Computer Hardware and Software Charles Petzold
Getting Started with Processing Casey Reas
Creative Code and Generative Processes 2 Ira Greenburg
Generative Design Hartmut Bohnacker
Processing for Visual Artists Andrew Glassner
Learning Processing Daniel Shiffman

ASSIGNMENTS

The majority of exercises and projects for this class will come from our classroom website:
Coding for Art. The final interdisciplinary project called, Unfamiliar Landscapes is
explained in a link below this syllabus.

Your weekly course work will depend on regular assessments. This means that work
expectations are subject to change frequently and with very short notice. To keep up with
assignments: come to class regularly and on-time. Connect with a classmate to stay in the
loop and email your instructor if you miss a class.

GRADING POLICY:

This class will be hard. Here’s how to earn an A:

– Put forth focused and committed effort in everything you do.

– Keep an eye on the assignments due and turn your work in on time. Do not wait
until after deadlines to submit work. If you are absent then email me to find out what
work is expected of you.

– If you are struggling, do not give up. Persist on, making sure you explore a variety of
solutions no matter how challenging the assignments are.

– If you are successful at the coursework then keep pushing yourself to go further and
do more with each assignment. There is no downtime in this class – WE STRIVE
FOR EXCELLENCE – EVERYTHING CAN BE IMPROVED UPON.

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–> CLICK HERE FOR SPECIFIC POLICIES ABOUT MISSING CLASS FOR SCHOOL RELATED ACTIVITIES

–> CLICK HERE FOR INSTRUCTIONS ON HOW TO DOWNLOAD THE REQUIRED AND FREE SOFTWARE

–> CLICK HERE FOR CALENDAR OF CLASSROOM ASSIGNMENTS AND HOMEWORK

–> CLICK HERE TO GO TO THE TUTORIAL WEBSITE

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The Senior Project…

Unfamiliar Landscapes

terrain

 

 

Semester long interdisciplinary project.

Collaborative between Art & Tech and 12th Grade English.

–> Download “Unfamiliar Landscapes” Overview

–> Download code samples of landscape projects

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